When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dynamic hosts on a journey through the fascinating world of user interface design – from fonts and art to colors and shapes.
Resources:
We Can Fix it in UI - https://onewithmachines.notion.site/o...
Designing Interfaces: Patterns for Effective Interaction Design - https://www.amazon.com/Designing-Inte...
Behance - https://www.behance.net/
The Game Assembly - https://thegameassembly.com/
Game Empowerment Movement (GEM) - http://www.gamehabitat.se/gem/
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About Massive:
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries.
Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform.
At Massive, we enjoy what we do, and we do it together as one studio.
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