Make A Game Like Pokemon in Unity | #33 - Improving Trainer Battles

Опубликовано: 05 Декабрь 2020
на канале: Game Dev Experiments
8,235
263

This is Part 33 of Make a Game Like Pokemon Series in Unity. In this video, we'll improve trainer battles. If the trainer's pokemon faints, then we'll let the player switch his current pokemon before the trainer send out his next pokemon. We'll also fix some issues that we currently have in the trainer battles.

Join my Patreon to support this series and get access to the Complete Project files ( which also contains some advanced features that are not covered here)
  / complete-project-39632268  

Script files for each part of this series (You can use this to compare with your script and find any mistakes)
  / script-files-for-38708232  

Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...

0:00 - Intro
1:13 - Start battle when talking with the trainer
3:36 - Trainer should not challenge for battle once he's defeated
8:10 - Issue when fainting after damage from status conditions
9:26 - UI for About to use feature
14:25 - About to use feature Implementation
27:42 - Testing

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