This is Part 33 of Make a Game Like Pokemon Series in Unity. In this video, we'll improve trainer battles. If the trainer's pokemon faints, then we'll let the player switch his current pokemon before the trainer send out his next pokemon. We'll also fix some issues that we currently have in the trainer battles.
Join my Patreon to support this series and get access to the Complete Project files ( which also contains some advanced features that are not covered here)
/ complete-project-39632268
Script files for each part of this series (You can use this to compare with your script and find any mistakes)
/ script-files-for-38708232
Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...
0:00 - Intro
1:13 - Start battle when talking with the trainer
3:36 - Trainer should not challenge for battle once he's defeated
8:10 - Issue when fainting after damage from status conditions
9:26 - UI for About to use feature
14:25 - About to use feature Implementation
27:42 - Testing
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Watch video Make A Game Like Pokemon in Unity | #33 - Improving Trainer Battles online without registration, duration hours minute second in high quality. This video was added by user Game Dev Experiments 05 December 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 8,235 once and liked it 263 people.