UE5 - How to setup my Motion Warping system (Matching Montage Animation) | Unreal Engine 5

Опубликовано: 29 Сентябрь 2022
на канале: Jakub W
9,210
198

I present a tutorial on how to properly configure my 'Motion Warping' system, on an example two montage animations. In contrast to system created by Epic Games, it has many advantages, although it is not without its disadvantages. First of all, it works on relative coordinates, which allows you to matching the position of the characters on the moving ground. In addition, you can use the function that allows you to accurately predict the path that the player will follow. The characters are very easy to fit into the animations (you only need to know the offset between them), and has many other additional functions.
I used the 'Get Component By Class' node with no validation option, just for this video. Rather, you should make sure that the component has been found correctly.

0:00 Finding best offset between two root motion animations
1:10 Creating anim curves by using my AnimModifires
2:10 Create Animation Montage Asset
2:37 Making a simple script for finding other character
4:50 Setting AnimMontages player
6:05 Adding a Input that will run the function
6:50 Make the enemy turns towards you
9:16 Setup My Motion Warping system (IWALS 2.5)
10:30 Adding Motion Warping notify
11:55 Enabling Root Motion for animations
12:25 Check 'Exclude Root Motion' option
12:45 Final Result

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