Comparison of two methods of modifying the position of the legs. By Default, FootsIK is supported via Blueprint and Skeletal Nodes Control, but this method has one big disadvantage. The problem is visible when the character is moving on uneven terrain, where there is a large change in normals. With Control Rig, you can easily add interpolation, that making the character's movement appear smoother. However, using the Control Rig method is not without its downsides. In this method, you can more often notice the feet sinking into the ground. However, taking into account the whole, the Control Rig method seems to be much better.
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