How To Create A Water Shader 2.0 // Godot 4 Tutorial

Опубликовано: 20 Сентябрь 2024
на канале: StayAtHomeDev
5,323
311

In this Godot 4 shader tutorial, we're coding a basic realistic water shader using normal maps.

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0:00 - Introduction and Overview
0:17 - Scene Setup
0:34 - Creating the Shader Material Resource
0:51 - Setting Shader Type and Primary Color
1:04 - Using ALBEDO
1:22 - ROUGHNESS
1:42 - Adding the Wave Normal Maps
2:27 - Adding Wave Normal Movement
3:10 - Adding Fresnel
3:30 - Final Result
3:40 - Get the Source Files

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This series is part of my sponsored Godot shader tutorial videos where we'll create shaders step by step. I won't be skipping any steps in the process and everything will be sequential video to video.

Joining my Patreon in one of the 3 tiers will give you:

access to the private Discord channel
your name in the project README
early access to tutorial videos
power to vote on what mechanics get covered in future videos
full access to the project source files to use in your own projects

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