2D Metroidvania - 4 - Tilemap with terrains and autotile

Опубликовано: 22 Февраль 2024
на канале: Jean Makes Games
3,795
128

Fourth episode of my new 2D Metroidvania serie for Godot 4.2! We are creating the background with tilemap, terrain, physics layer, layer with different z index and random placement of decorating tile today. Like and subscribe!

Timeline
00:00 Introduction
00:47 Creating the tilemap node
02:02 Creating the physics layer
02:26 Setting the collision layer
03:10 Adjusting the collision layer of the player
03:26 Apply the physics layer to the tilemap
03:59 Setting up the terrain to autotile the tilemap
07:24 Create different layer for different part of the tilemap
09:52 Creating the statue
14:46 Placing random tile grass on our tilemap
17:25 Stretching the game window in full screen
18:33 Outro

Wishlist "Lone Knight" on Steam: https://store.steampowered.com/app/22...

Asset: https://jeanmakesgames.itch.io/2d-met...

Download Godot 4.2: https://godotengine.org/download/wind...

My course (discounted until the 7th of august 2024):
2D Procedurally generated Roguelike in Godot 4.2:
Course: https://www.udemy.com/course/create-a...
Coupon Code: GODOT4JULY2024

Create a 2D RPG and a 3D game in Godot 4:
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Coupon Code: GODOT4JULY2024

OTHERS:
Learn Godot 4 by making 2 games outdated:
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Cours en Français: Créer un RPG en 2D avec Godot 4: (course in French)
Cours: https://www.udemy.com/course/creer-un...


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