Creating a Selection Widget in Unreal C++

Опубликовано: 19 Март 2024
на канале: Scripted Adventure
2,213
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Welcome to a comprehensive overview on building a versatile selection widget in Unreal Engine using C++ and Blueprints! 🚀

In this video, we dive deep into creating a user-friendly and adaptable selection widget, ideal for applications in game settings or character creation interfaces. This tool allows for swift swapping of options, such as different game settings or body parts in a character creator, enhancing the user experience in your Unreal Engine projects.

👨‍💻 What You'll Learn:

Crafting a selection widget in C++
Incorporating it into the Unreal Engine's Blueprint system
Practical use cases in game settings and character customization

🔧 Key Topics Covered:

Setting up the base: Creating a C++ class inherited from CommonUserWidget (with alternative options if you're not using CommonUI).
Essential Functions: Constructor setup, NativeConstruct, and overriding functions.
Adding Interactivity: Methods for managing selection options – Clear, AddOption, SetCurrentSelection, and navigation functions.
Broadcasting Changes: Implementing OnSelectionChange event for responsive UIs.
Custom Navigation: Overriding default navigation for keyboard and controller support.
The Visual Aspect: Linking C++ variables to UI elements in the Widget Blueprint Editor.
Behind-the-Scenes Logic: Ensuring functional and responsive widget behavior.
Blueprint Implementation: Setting up a Blueprint widget based on the C++ class.

🔍 Topics Covered:
0:00 - Introduction
0:32 - Selection.h
4:44 - Selection.cpp
9:01 - Blueprint Widget
12:48 - Usage

🎨 Design & Interactivity:

Discover how to align UI elements in a horizontal box with customizable buttons and labels.
Learn to create a responsive widget with focus-based text style changes.

📌 By the end of this video, you'll be able to:

Understand the architecture of a selection widget in both C++ and Blueprints.
Implement this widget into any UI, like a pause menu, enhancing your game’s interactivity.

⏭️ Up Next: Stay tuned for our follow-up video, where we'll integrate these widgets into a complete settings menu.

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#gamedev #ue5 #unrealengine #cpp #cplusplus #Blueprints #GameDevelopment #UIWidgets #Tutorial #GameDesign #Programming #Interactivity #Gaming

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