Make A Game Like Pokemon in Unity | #10 - Critical Hits & Type Effectiveness

Опубликовано: 20 Июнь 2020
на канале: Game Dev Experiments
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This is Part 10 of Make a Game Like Pokemon in Unity Series. In this video, I'll cover critical hits and type effectiveness (It's super effective :) ). We'll use a 2d array to store the effectiveness of all types and use them while calculating the damage of an attacks.

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  / complete-project-39632268  

Get script files for each part of this series (Useful to find mistakes in your script)
  / script-files-for-38708232  

Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...

0:00 - Intro
0:37 - Creating the type effectiveness chart
4:34 - Get effectiveness from the chart
6:12 - Use type effectiveness to calculate damage
7:03 - Critical hits
8:10 - Show effectiveness & critical hits in the dialogue box
12:02 - Testing & adding delay after each dialogue


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