This is Part 10 of Make a Game Like Pokemon in Unity Series. In this video, I'll cover critical hits and type effectiveness (It's super effective :) ). We'll use a 2d array to store the effectiveness of all types and use them while calculating the damage of an attacks.
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0:00 - Intro
0:37 - Creating the type effectiveness chart
4:34 - Get effectiveness from the chart
6:12 - Use type effectiveness to calculate damage
7:03 - Critical hits
8:10 - Show effectiveness & critical hits in the dialogue box
12:02 - Testing & adding delay after each dialogue
Watch video Make A Game Like Pokemon in Unity | #10 - Critical Hits & Type Effectiveness online without registration, duration hours minute second in high quality. This video was added by user Game Dev Experiments 20 June 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 22,414 once and liked it 766 people.