IMMORTAL: Gates of Pyre finally has a live playtest open for everyone on Steam and if you have had enough of playing Warcraft 3 for the last 20 plus years then this fresh take on fantasy RTS with base building, heroes and fast combat will be just the game for you.
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This upcoming indie gem, currently in the alpha stage, even gives its players an option to automate base building and unit production so you can focus on combat tactics and map control. A fan favorite feature in the form of creep camps is also present in this game, and there are some major creeps outhere. A link to the game’s Steam storage page is below and also make sure to wishlist the game while you are there.
🛒 Steam store link: https://store.steampowered.com/app/29...
What I have to really praise the developers on is how much care they have spent on making sure you can learn the game’s basics and controls before starting your match, as not only can you read the control tips in the main menu, but also learn about the look and function of the user interface and what keys control what options.
The mini map and resources are also shown and explained in the awareness section, while when you go through the Immortals characters, this game's unique twist on the hero unit and special powers mechanic, you can learn about their powers and building chains. The developers even added gifs with showcases of these as well as a load of information. This is a look at the early alpha version of the game I will remind you, and I must admit I have never seen indie developers give their players so much information in-game, with so many examples before, especially in an RTS. If you have, feel free to correct me.
On the other hand… and this one is a major missed opportunity in my book when it comes to RTS games, is the fact that there is no AI to play against in Skirmish, there is an AI, but only for the co-op game mode which isn’t part of this playtest. So right now, you can play on an empty map by yourself or try and find other players using the in-game matchmaking for 1v1 or 2v2 PVP in four separate world regions, as well as by opening up the custom game lobbies. This playtest has two maps available for you, the 1v1 map named Canyon, and the 2v2 map named Lost Province.
When starting a match in IMMORTAL: Gates of Pyre currently you can only choose one immortal out of two in both of the factions, while a third faction is planned for the game as well as more immortals themselfs. The Q’rath or the The Angelic Empire, is a human imperial state ruled by mighty angels while the Aru faction are creatures which came to be as a combination between animals and plants mutated from another faction of the game’s rich lore.
The reason why I compared this game to Warcraft 3 becomes very obvious when you start a new match. You have your main base, workers to collect resources from nodes sitting right next to it, and a simple building and tech tree which centers on upgrading your HQ. As a new player you have yet to learn all the resources and what they are used for but trust me it won’t take long especially with this game’s automatic base building and unit production option which you can disable if you choose to do so or just edit to your preference. You can use the scout to look around the map but it only has the modern type of fog of war, meaning you can see what is where on the mini map, but just not what is actively there right now unless you have vision from a unit or a building.
To expand your economy all you have to do is place a new HQ building right next to more resource nodes spread around the map, while for some more advanced resources, and the one necessary for using your Immortals powers you will have to fight for.
Just like in the main menu, here too you will find helpful gifs on just about every part of the UI. Showing you how much care developers from SunSpear Games have put into teaching you how to play. Of course a proper tutorial is something they need to work on in the future.
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