Hi everybody!
In today's video, we’re going to keep working on the interior lighting of our Unreal Engine project Wood Lodge/ Unreal Engine from zero video, but this time we're going to explore the use of fill lights via emissive materials and take full advantage of the possibilities that Lumen offers to light our scene.
In this beginner's tutorial, I’ll guide you through the process of creating such material and what tricks and techniques we can apply so they don't become visible in our reflections.
This is part II of this series and hopefully, it'll give you some ideas you can apply to your own projects, so let's get started!
Links:
Patreon: / migueldeandrade
My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketpl...
My Spec:
Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz
Ram: 64GB
Graphics Card: Nvidia RTX 3090
Смотрите видео How To Balance Interiors Lighting in Unreal Engine 5.4.4 Part II | Emissive Materials as Fill Lights онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Miguel De Andrade 23 Сентябрь 2024, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 1,27 раз и оно понравилось 8 людям.