Updating Our Archviz Template + Free Updated Files | Unreal Engine 5 Materials and Texture Tutorial

Опубликовано: 28 Февраль 2024
на канале: Miguel De Andrade
3,544
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Links:
Gumroad (Sorry I couldn't add it up to the last one due to file size)
https://mdandrade.gumroad.com/l/templ...

https://polyhaven.com/
https://ambientcg.com/
https://3dsky.org/
https://substance3d.adobe.com/assets/...
https://helpx.adobe.com/substance-3d-...
https://www.sketchuptextureclub.com/t...
https://www.poliigon.com/search/free
https://www.pixplant.com/
https://developer.nvidia.com/nvidia-t...
https://affinity.serif.com/en-gb/photo/

My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketpl...

Hey guys!

In the last project, we had to create some materials to add to the scene, so to avoid the work of creating new ones every time we create a new project, we need to add some fundamental material instances that we can easily modify in our new Unreal Engine project.

Materials such as metals, wood, stone, fabrics, and more must be set to save time on each project.

I've added a couple of new materials and functions that will be helpful for future exercises and I also explained in the video how to set them up.

Also, there are a couple of useful links where you can download free textures.

Chapters:
0:00 Intro
0:33 Updating the File
1:36 Updating our Media Pictures
8:00 Overview of Added Materials
17:00 Opening our Template
17:40 Materials Folder Tour
20:30 Create Leather Material
23:00 Enabling Ambient Occlusion
25:47 Create Wood Material
33:20 Create some Metals
38:08 Websites for Free Textures
38:20 Polyhaven
40:30 Create Wood Floor from Polyhaven
43:20 Displacement Not that Great on this One
46:28 Adding Detail Texture
49:40 AmbientCG
51:18 Renaming Texture FIles
52:30 Creating our Rock Wall with Displacement
58:05 3DSky Website
1:00:42 Pixplant Software
1:05:38 Nvidia Texture Tools Exporter
1:10:25 Creating Snake Leather Material from 3DSky
1:13:00 Substance Source
1:13:58 Substance Player
1:15:48 Other Websites and Poliigon
1:18:00 Creating the Material from Substance Source
1:19:27 Creating the Material from Poliigon
1:22:30 If you Need to Create a Master Material
1:24:35 Ending

My Spec:
Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz
Ram: 64GB
Graphics Card: Nvidia RTX 3090


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