For Halloween this year I wanted to make a cool scene in Unreal Engine with a spooky theme, so I went with a graveyard. I only had 5 days to pull this off and I needed to make some custom assets too, so I had to be super efficient. Walk with me through how I put this thing together. We're also going to take a dive into things like using tessellation for displacement in Unreal Engine 5 and how to light a night time scene.
My Unreal Engine Pro members from https://unrealenginepro.com/ get the finished project to download along with access to the upcoming breakdown videos where I dive deeper into certain aspects of the project (ie: how to build your own dynamic text generator complete with procedural normal maps).
https://unrealenginepro.com/ - Become a premium member and get the entire Unreal Engine Pro Masterclass collection
https://megascanschallenge.com/ - Join my mini course to learn how to create your own scenes using Quixel Megascans assets. This also includes the starter assets (the trees and the tombstones) as a bonus download (Note: This is included with the Unreal Engine Pro premium membership)
00:00 Introduction
01:06 Scene Walkthrough
03:05 The Asset Gym
09:00 The Landscape Setup
12:32 Using Displacement and Tessellation in UE5
15:33 Building the Scene
21:49 Lighting a Night Time Scene
32:22 Setting up the Camera
36:00 Final Post Adjustments in Photoshop
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