In this episode we create our left-click building placement so that we can spawn our actual building from the ghost building. We learn how to create and implement a Data Structure as well as we touch on the Event Dispatcher. This also sets up the primary chain we will need in order to do our actual construction times. Enjoy!
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★ Images from this Episode: I haven't been posting the screenshots the last couple episodes because nobody has gone to view them. If you want me to continue adding them or just want me to send one to you, leave me a comment!
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♦ Unreal Engine Version: 4.9.1
♦ Template: Top Down Template
♦ Type: Blueprints
♦ Game Style: RTS - Simulation/Strategy/City Builder
Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.
Смотрите видео Unreal Engine 4: RTS :: Episode 11 - Building Placement онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь 3 Prong Gaming 22 Сентябрь 2015, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 36,093 раз и оно понравилось 462 людям.