In this episode we create our left-click building placement so that we can spawn our actual building from the ghost building. We learn how to create and implement a Data Structure as well as we touch on the Event Dispatcher. This also sets up the primary chain we will need in order to do our actual construction times. Enjoy!
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★ Images from this Episode: I haven't been posting the screenshots the last couple episodes because nobody has gone to view them. If you want me to continue adding them or just want me to send one to you, leave me a comment!
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♦ Unreal Engine Version: 4.9.1
♦ Template: Top Down Template
♦ Type: Blueprints
♦ Game Style: RTS - Simulation/Strategy/City Builder
Portions of the materials used are ®, (tm),(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.
Watch video Unreal Engine 4: RTS :: Episode 11 - Building Placement online without registration, duration hours minute second in high quality. This video was added by user 3 Prong Gaming 22 September 2015, don't forget to share it with your friends and acquaintances, it has been viewed on our site 36,093 once and liked it 462 people.