UPDATE: ** Unreal Engine 4.27.x ships with a new VR template which is different from any previous one. If you want to follow this tutorial you can still do it by getting the previous template from 4.26.x (it will work in 4.27.x as well) **
Learn how to make VR grabbable weapons (or tools) that position themselves perfectly in the hand once you pick them up. Weapons can be dropped/thrown and swapped from one hand to the other. This technique works with weapons based on Static Meshes as well as Skeletal Meshes.
The Katana used for this tutorial is courtesy of nixor and is available here: https://free3d.com/3d-model/katana-75...
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