In this step-by-step Unreal Engine 5 Blueprints tutorial we are going to create a realistic driveable car without using the physics engine but just a basic actor movement and rotation. The fully animated car features a double camera (chase and in-car), drive controls with different handling for forward and reverse, and collisions.
Download the car and the track (free):
https://bit.ly/3r5KDu7
!!! DOWNLOADABLE PROJECT UPDATED TO UE 5.2.1 with ENHANCED INPUT !!!
Download the full ready-made project with additional content (small fee to keep this tutorials going):
https://vrmarco.gumroad.com/l/KnhIs
Donate (thank you!):
http://paypal.me/vrmarco
00:00 START
00:12 Introduction
00:48 Car model and racing track (low-poly technique courtesy of Imphenzia)
01:25 Car setup
02:25 Resources in the Epic Marketplace
02:39 Project creation in Unreal Engine 5 EA2
03:06 Initial adjustments to the project
03:39 Importing the car and the track
05:50 Placing the track in the level
06:25 Fixing the physics asset
07:56 Adding the Animation Blueprint
08:25 Creating the Car Blueprint
10:57 Placing the Car in the level
11:55 Mapping the input axis
14:09 Adding the Throttle and Steer events
16:45 Making our car drive forward and backward
19:05 First test drive!
19:20 Making our car steer right and left
21:57 Testing the steering
22:20 Adjusting the driving speed
23:17 Fine tuning the movements with interpolation
25:01 Testing our enhanced handling
25:38 Adding the camera controls
27:08 Adding the in-car camera and the camera toggle function
30:28 Preparing to animate the car
32:03 Implementing the Event Graph
38:01 Implementing the Anim Graph for the rear wheels
42:38 Implementing the Anim Graph for the front wheels
44:49 Passing values from the BP to the AnimBP
46:38 Turning off Motion Blur
47:09 Animating the steering wheel
49:54 Test the steering wheel animation
50:22 Adding collision handling
53:50 Fine tuning the steering in reverse
56:11 Conclusion
#unrealengine5 #tutorial #drivinggame #unrealengine
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