Off-Island Trade + More! Indie Factory Game Devlog (Unity)

Опубликовано: 25 Январь 2021
на канале: BWDev
58,089
4.3k

WISHLIST the game here! http://bit.ly/lumbermill-wishlist

In this Unity indie game devlog I finish up working on the Trade systems from last time. I've added a dock, rail carts, finished the pixel art rail sprites and improved the algorithm responsible for generating the shallows around each island! I've also finally released the EP I've been working on for the last year! Links below:

🎵 Spotify: http://bit.ly/caught-in-the-sail-spotify
🎵 Apple Music: http://bit.ly/caught-in-the-sail-apple

⮞ Description ⮜

I'm finally back to making devlogs for Lumbermill, my Unity 2D Indie Game! In the last devlog I'd just started to get to work implementing features for the game's trade system. In this devlog, I continue that work - finishing up the main pathway for trade (trade collector to rails to dock). I've also made improvements to the UX design of the trade interface to make things run a bit more smoothly, and also reworked the shallows generator to make islands look quite a bit more polished. It's good to be back into making these videos after Christmas!

⮞ About BWDev ⮜

If you're new to the channel, welcome! I'm a full time Indie Game developer working in Unity 2D. Lumbermill is my main project - a management/factory builder game, which I began work on in Feb 2019. I aim to release devlogs on that project every few weeks, so keep an eye out for those!

⮞ Socials ⮜

🌲 Discord:   / discord  
🌲 Patreon:   / bwdev  

🌲 Twitter (BWDev) -   / bwdev1  
🌲 Twitter (Lumbermill) -   / lumbermillgame  

⮞ Timestamps ⮜

0:00 - Intro
0:29 - 3D Pixel Art Animation
1:18 - Designing Rail Cart
1:36 - Creating the Dock in Unity
2:23 - Creating the Cart in Unity
3:04 - Cart Animations in Unity
4:23 - Designing the Dock
5:34 - Creating the Boat in Unity
6:05 - Summary so far
6:28 - Music
6:53 - Shallows Generation Algorithm
8:36 - Finale

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#devlog #unity #madewithunity #unity2d #indiedev #bwdev #gamedev #indiegame


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