Creating a Living Forest Simulation for my Indie Game

Опубликовано: 25 Октябрь 2021
на канале: BWDev
56,925
4k

Lumbermill's forest simulation has always lacked saplings and older trees dying - key parts of the lifecycle. In this Unity Indie Game devlog I implement a complete forest lifecycle simulation and some other important features!

Wishlist Lumbermill: http://bit.ly/wishlist-lumbermill

⮞ Description ⮜

Since the beginning of this project, I've always intended for there to be a full forest lifecycle, including older trees naturally dying off and younger trees appearing on the forest fringes. For various reasons I've put that off though, but have now implemented a complete asynchronous simulation - meaning trees will constantly regenerate without hitting the game's performance. I've also added market price calculation for items, item sprites, and three new variations on a very commonly requested machine!

⮞ About BWDev ⮜

If you're new to the channel, welcome! I'm a full time Indie Game developer working in Unity 2D. Lumbermill is my main project - a management/factory builder game, which I began work on in Feb 2019. I aim to release devlogs on that project every few weeks, so keep an eye out for those!

⮞ Socials ⮜

🌲 Discord:   / discord  
🌲 Patreon:   / bwdev  

🌲 Twitter (BWDev) -   / bwdev1  
🌲 Twitter (Lumbermill) -   / lumbermillgame  

⮞ Timestamps ⮜

0:00 - Introduction
0:25 - Item Market Values
1:17 - Forest Lifecycle
3:27 - Animating Saplings
4:00 - Fixing Isometric Sorting
5:15 - Item Sprites
6:14 - Dry Kilns
8:02 - Outro

#devlog #unity #madewithunity #unity2d #indiedev #bwdev #gamedev #indiegame


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