This video continues the sub-series on text rendering by setting up a font system and a UIText structure used to render text on screen. This episode has a visual update!
Kohi #074: Text Rendering Part 2, Font System and UI Text (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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