Networking tricks in an MMO - using Area of Interest management [Project IMP devlog]

Опубликовано: 01 Январь 1970
на канале: Ricardo Valério GameDev
1,942
68

One of the most critical updates.

Breaking down the world into smaller network blocks is crucial to allow more concurrent players while using less bandwidth. On this video, you'll get to see the result in action, along with some visual cues that were added to make it look better.

If you are new to this channel, you can check out my other videos, about this journey of making an MMORPG in Unity.

Leave a comment if you have any questions or feedback, I'd love to hear from you.

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Articles:
► Fun in Game Design (the four forms of play): http://bit.ly/fun-in-game-design
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► How to create a Unity Editor Window: http://bit.ly/how-to-create-unity-edi...

#networking #unity #devlog #gamedev


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