I did my first tests with this nice program called KIRI ENGINE. I used an old Redmi note 5 to scan the 3d gaussian splatting. The result seems very good to me even if the 2 minute limit seems too little to do serious things.
is possible to perform classic photogrammetry scans, using photos. The result is very similar to what is obtained with metashape
In any case, 3d gaussian splatting is much superior to classic photogrammetry, the problem is that it does not create a real mesh. With Kiri engine it is possible to create the mesh from 3D Gaussian splatting but the difference is enormous. In that case classical photogrammetry is superior
So I think that at the moment 3D Gaussian splatting can only be used for visualization and not to be inserted into Blender by making it interact with other elements.
I hope they can increase the limit of video to be scanned, in order to recreate larger scenes
Free music from youtube archive
Omission - Huma-Huma
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