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00:00 - Intro
00:37 - Sony Defeats Apple
07:24 - Shorter First party games
11:44 - Gears E-Day Coming to PS5?
13:17 - PSN Summer Sale
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Sony Defeats Apple Without Even Trying
https://mobilegamer.biz/under-2000-pe...
Appmagic estimates suggest that Resident Evil 7, the latest console game to arrive as an iOS exclusive, has attracted under 2,000 paying customers.
As we reported a couple of weeks ago, big-name console game ports like Assassin’s Creed Mirage, Resident Evil Village, Resident Evil 4 and Death Stranding have all performed poorly since release. All of these titles have been promoted by Apple in its keynotes as examples of its new iPhones’ technical capabilities.
The latest of those games, Resident Evil 7, was released on July 2. But perhaps unsurprisingly, market estimates suggest it’s the same story for Capcom’s latest iOS port. It has been downloaded just over 83,000 times since it was released on July 2, according to Appmagic.
The same data source suggests Resident Evil 7 has earned Capcom an estimated $28,140, a figure that does not include Apple’s 30% platform cut. Add the 30% and divide that by the $20 fee to unlock the full game and even with some generous rounding up you land at under 2,000 paying customers.
As we’ve reported previously, it seems the only way these console game ports make any sort of business sense is that Apple is paying for the likes of Capcom and Ubisoft to bring them to iOS, but that is unconfirmed.
Resident Evil 7, like most of the other console titles Apple has (presumably) helped bring to iOS, is only playable on iPhone 15 Pro and Pro Max, plus high-end iPads with an M1 chip and above.
Shorter Games are Here. Is it bad?
Team Asobi has revealed Astro Bot PS5‘s estimated length in a new interview, and those who like to chase Platinum trophies / 100% completion will be pleased to note that it won’t be a huge time sink. According to creative director Nicolas Doucet, it should take players an average of 12-15 hours to beat the campaign, depending on their play style.
In an interview with French YouTuber Julien Chièze, Doucet said that Team Asobi didn’t want to unnecessarily stretch Astro Bot’s length out, and prioritized quality over quantity. From the get go, the development team didn’t set unrealistic targets like making a 20-30 hour experience, and in doing so, avoided making levels feel repetitive.
Doucet added that Astro Bot is being built with an overhauled engine, so players should expect better physics and graphics than Astro’s Playroom.
Gears E-Day Coming to PS5?
https://insider-gaming.com/gears-of-w...
When Gears of War: E-Day was announced back in June, many fans wondered if it would be a console exclusive to Xbox or if a PlayStation release would also happen. Fast-forward a month later and a job posting is hinting at a possible release on Sony’s platform.
The Coalition is looking for a senior online client engineer to work on Gears of War: E-Day. This position, according to the post, will “help build the multiplayer and online experience” of the game, including “in-game economies and commerce, session management, player statistics, user generated content, and matchmaking”.
As part of the preferred qualifications for the job, the listing mentions prior experience working with online platforms such as Xbox Live, Steam, and, yes, the PlayStation Network (PSN).
While having experience with PSN doesn’t necessarily confirm that a PlayStation launch of the game is guaranteed, it’s interesting enough that it was specifically mentioned. We know the game is certain for Xbox and Steam, which is why it makes sense to see it in the listing.
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