HUGE mistake leaks PS5 Pro early!

Опубликовано: 27 Июль 2024
на канале: PSReady
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PS5 Pro... finally.
00:00 - Intro
00:57 - No Man's Sky Leaks PS5 Pro
05:19 - PS5 Pro Beats PC
08:24 - Take Two Says Bullying Works
11:18 - Sony's Secret - Marketing

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PS5 Pro Leaks Through No Man’s Sky - Probably Targeting Framerates

https://www.gamingbible.com/news/play...

References to a potential PS5 Pro upgrade for No Man’s Sky were found by dataminers in the game’s latest update. The update, which overhauls No Man’s Sky’s universe, comes with graphics presets for “Trinity,” which was previously leaked as the internal code name for the PS5 Pro.

The aforementioned graphics preset were shared on X by modder @‌bomber_that, and can be seen below:

https://x.com/bomber_that/status/1814...

PS5 Pro Will Have Advanced Features Even PC Won’t

A partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs has been shared by well-known hardware information leaker @‌Kepler_L2. We expect the features to also be present in the hybrid RDNA 3 + RDNA 4 RT design coming to PS5 Pro when it launches (presumably) later this year or early next year. The leaked data points seem to confirm that advancing ray tracing technology is going to be a major focus of RDNA 4.

Previously, leaks have pointed toward RDNA 4 delivering a massive overhaul of AMD's existing RT hardware in the interest of turning around a more performant, more competitive solution to Nvidia's market-leading RT technology. The peak of RDNA 3 GPU architecture, the Radeon RX 7900 XTX, still crumbles compared to the yet-older RTX 3090 Ti when put in ray tracing workloads — yet rasterized performance still exceeds Nvidia's powerful RTX 4080. Any gains to RT performance for AMD are sorely needed.

Of the listed improvements, the ones that seem most promising are "Double Ray Tracing Intersect Engine", "64B RT node", and "Ray Tracing Tri Pair Optimization". These all seem to point toward significant improvements in both ray tracing precision and ray tracing performance.

Other listed improvements also seem characteristic of precision and efficiency improvements in general, which may mean AMD is hoping to match the yet greater RT fidelity offered by ray reconstruction. Although the AI hardware in RDNA 3 has thus far been solely dedicated to AI workloads rather than RT or even FSR image scaling, sadly.

“Review Bombing Works. Keep Bullying Us” - GTA Boss

https://insider-gaming.com/take-two-r...

Here’s what Take-Two’s leadership team wrote in the recent SEC filing that was shared by Game File’s Stephen Totilo:

Furthermore, obtaining and maintaining high ratings of our games on the third-party platforms on which we operate are important as they help drive players to find our games. If the ratings of any of our games decline or if we receive significant negative reviews that result in a decrease in our ratings, our games could be more difficult for players to find or recommend. In addition, we may be subject to negative review campaigns or defamation campaigns intended to harm our ratings. Any such decline may lead to loss of players and revenues, additional advertising and marketing costs, and reputation harm.
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