In this video, we'll learn how to use Raycast, Boxcast, and Spherecast.
When developing a game, you may use RayCast to determine if you are standing on the ground or falling. However, in the case of RayCast, only a line is shot to make a collision judgment, so there is a problem of using multiple RayCasts to check the area unit. To resolve this issue, APIs such as BoxCast and SphereCast are provided. Let's find out one by one.
Music:
Music provided by NoCopyrightSounds from Youtube.
[Unity Document]
https://docs.unity3d.com/ScriptRefere...
https://docs.unity3d.com/ScriptRefere...
https://docs.unity3d.com/ScriptRefere...
[Project Github Link]
https://github.com/0015/Unity_Project...
#Unity3d #Raycast #Boxcast #Spherecast #Physics #tutorial #casting #tech #development #app
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