Breakthroughs aren't created in a vacuum. Let's dig into Quake's technical failures and missteps, in order to better understand their ultimate success.
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In this video, we explore some of the history behind Quake's ground-breaking rendering technology. The developers explored a myriad of options, which ended up being dead-ends or non-starters, but laid the framework for what would eventually be their breakthrough.
Reference:
https://github.com/jagregory/abrash-b...
https://github.com/id-Software/Quake
https://www.flipcode.com/harmless/iss...
Links:
• Quake - Official Trailer (2021)
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