Studio lighting and render settings for Maya and Arnold (Sword Part 4)

Опубликовано: 03 Декабрь 2019
на канале: CGI Tutorials (Ben Shelley)
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🔗Link to Maya file and HDRI: http://tiny.cc/SLRSMA
🕗Timestamps
0:00 Intro
0:40 Making a Skydome light
1:20 Hiding skydome light from renders but keep in reflections
2:09 Fixing pixelated reflections of skydome light
3:51 Creating a camera so the live render stays still while you move around
5:18 Making your Arnold render view less laggy (you can also in the Arnold render window go to view, test resolution, 20%)
6:51 Creating area lights
11:55 Final Render settings in Arnold Renderer
13:51 Saving your Render to avoid banding in your colours
14:35 Converting an EXR to a Jpeg
16:19 Rendering with the default current frame renderer (🎬)

Useful videos:

De-noising with Arnold in Maya
   • Maya: Speedy Denoising [Arnold]  
(I could not get this to work - RGBA Denoise Sub-menu did not show in Render window)

Rendering with GPU
   • Maya: GPU and CPU Render Tests [Arnold]  
(I got this to work but it only used 20% of my GTX 1080 so took just as long to render with an image with equal noise)


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