🔗Link to Maya file and HDRI: http://tiny.cc/SLRSMA
🕗Timestamps
0:00 Intro
0:40 Making a Skydome light
1:20 Hiding skydome light from renders but keep in reflections
2:09 Fixing pixelated reflections of skydome light
3:51 Creating a camera so the live render stays still while you move around
5:18 Making your Arnold render view less laggy (you can also in the Arnold render window go to view, test resolution, 20%)
6:51 Creating area lights
11:55 Final Render settings in Arnold Renderer
13:51 Saving your Render to avoid banding in your colours
14:35 Converting an EXR to a Jpeg
16:19 Rendering with the default current frame renderer (🎬)
Useful videos:
De-noising with Arnold in Maya
• Maya: Speedy Denoising [Arnold]
(I could not get this to work - RGBA Denoise Sub-menu did not show in Render window)
Rendering with GPU
• Maya: GPU and CPU Render Tests [Arnold]
(I got this to work but it only used 20% of my GTX 1080 so took just as long to render with an image with equal noise)
Watch video Studio lighting and render settings for Maya and Arnold (Sword Part 4) online without registration, duration hours minute second in high quality. This video was added by user CGI Tutorials (Ben Shelley) 03 December 2019, don't forget to share it with your friends and acquaintances, it has been viewed on our site 6,136 once and liked it 132 people.