Creating Invisible Tutorials Through Level Design

Опубликовано: 12 Апрель 2021
на канале: jakefriend
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Scrabdackle is in its last 3 days on Kickstarter, and 141% funded! ⮞ https://www.kickstarter.com/projects/...

Really tried to cram a lot into 15 minutes - hopefully it's not too rushed. I've been wanting to talk about this for ages! Not a very experienced video editor, but I did the best I could. Spread the word if you enjoyed this!

Timestamps:
00:00 - Introduction
01:05 - Building your lesson plan
03:22 - Structuring the lessons
06:16 - (Not) telling players where to go
08:20 - Rewarding exploration
09:48 - The secret 'Secret' trick
11:03 - The recap
12:31 - BONUS: Link's Awakening's tutorial pacing

WITH THANKS TO:
www.drshnaps.com - Link's Awakening overworld map
LongplayArchive - Link's Awakening gameplay footage (hosting video) / Retro Game Spacko - Link's Awakening gameplay footage (gameplay capture)    / @longplayarchive  
ZeldaCentral - Skyward Sword gameplay footage    / @centralzelda  

I oversimplified the Link's Awakening progression a little bit to stick to the general idea. There's a lot more to how you get the first dungeon key and what else they try to teach you along the way, as well as how the map slowly expands, but it would have been a tangent on a tangent to get into.

Music: https://www.purple-planet.com
(For once, my own soundtrack was a little too distracting!)


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