This video provides more detail on the project structure I use for Godot Engine projects. I explain the project structure with a few simple slides and then demonstrate how to start a project using this structure. This includes some commentary on effective use of command-line git and the .gitignore file.
The top-level folder contains within it two critical subfolders: project, which contains the Godot Engine project, and to_import, which contains the project files for all my assets. When I finish an iteration on an asset, I export it into the project/assets folder. This way, my repository contains not just the Godot Engine project itself but also all the files necessary to generate its assets.
The approach described here is essentially the same as I use for UE4 projects, as described in this video: • Managing raw assets in UE4 using a "T...
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