in this video we'll start getting things ready to equip and use our bow, first of which requires obtaining a bow. we'll get one from OPENGAMEART.ORG but it will require a little bit of tweaking to make just right. so i'll show you how you can fix up meshes you find that need repositioning or scaling inside of blender! Blender is a fantastic, free to use software for 3D Modeling and animations, i don't know much about it but it's more than useful enough just for mesh fixing.
After that we'll set up our menu to reflect the bow we've equipped and get everything in place so we can start drawing it in the next videos!
!!!IMPORTANT!!!
After updating the ItemType and ItemName Enumerators, Everything that references them needs to be recompiled including the base interactable BP,
The characters Pickup Item Function, the itembutton widget and the menu plus some others.
you may be able to press play and let it auto recompile, but if it still throws errors you just need to go through everything that uses those Enums and refresh/Recompile them.
Смотрите видео Unreal Engine 5 RPG Series #20 - Getting and Fixing the Bow with Blender онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Crystal Clear Game Studios 11 Сентябрь 2021, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 6,709 раз и оно понравилось 162 людям.