Part 5 of 9 of a beginner character course where we make a Unity game character in Blender 2.9. In this part, we texture paint colors and bake the normal and ambient occlusion maps.
Chapters
0:00 Introduction
0:34 Setting Up the Texture Paint Map
1:58 Adding Base Colors with the Fill Bucket
3:23 Painting the Eyes
5:16 Painting the Spots
6:37 Painting the Toe & Finger Nails
7:43 Baking the Normal Map
10:47 Applying the Multi-Resolution Modifier
11:11 Cleaning Up the Normal Map with the Soften Tool
12:22 Baking the Ambient Occlusion (Shadow) Map
14:22 Wrap-up, Shoutouts, & Next Video!
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