Happy 2023!
First, we replace the global sound objects for mining and pick-ups with integration in the collectible class, so that we have a much more satisfying sounds when digging and collecting. We also look at how to adjust pitch and volume of sounds, as well as playing them on command from the code.
Then we play with the Perlin noise seed of our terrain, changing from 2022 and 2023 and use temporary text to display this on the ui (deleting it at a timed interval using Ursina's destroy() method).
Finally, we investigate and fix the floating trees bug, a side-effect of having 'wiggled' the placement of trees away from a rigid grid.
Code and assets from video: https://github.com/RedHenDev/ursina_t...
Playlist: • new Python Minecraft with Ursina
Thanks for watching!
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