Join the Discord: / discord
In this tutorial, I go over how to add texture batching to our current batched renderer. This allows us to bind up to 16 different textures per draw call, which means that you can batch together a lot more quads with different textures for each quad. This is important, because in 2D games, you typically have a variety of assets coming from multiple files, and if you do not want a mega-spritesheet, then you need to enable multiple textures for your batched renderer.
Source Code: https://github.com/codingminecraft/Ma...
---------------------------------------------------------------------
Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...
Outro Music: https://www.bensound.com/royalty-free...
Смотрите видео Texture Batching | Coding a 2D Game Engine in Java #13 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь GamesWithGabe 12 Май 2020, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 11,391 раз и оно понравилось 328 людям.