Beginner Level Designers often overlook reference gathering, but its an integral part of planning a level that can promote a lot of creativity. Lets dive into why its important to the design process, discuss workflows, tips, and look at some examples from my WW2 FPS example project.
In Part 2, we'll go over gathering narrative and gameplay reference. I hope you enjoy! Don't forget to subscribe and join the Design Den Discord!
00:00 Intro
00:30 Why reference is important
00:50 Gathering reference
01:30 What are Moodboards
02:00 Moodboard examples
02:45 Reference promotes creativity
04:33 PureRef
05:08 Outro
Download PureRef: https://www.pureref.com/
(Special 5 frame guest)
Jeremy Estrellado/Dinusty: https://www.dinustyempire.com/
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Смотрите видео Gathering Reference Pt.1 | Level Design Devlog #4 онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь The Design Den 15 Январь 2021, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 2,810 раз и оно понравилось 191 людям.