Beginner Level Designers often overlook reference gathering, but its an integral part of planning a level that can promote a lot of creativity. Lets dive into why its important to the design process, discuss workflows, tips, and look at some examples from my WW2 FPS example project.
In Part 2, we'll go over gathering narrative and gameplay reference. I hope you enjoy! Don't forget to subscribe and join the Design Den Discord!
00:00 Intro
00:30 Why reference is important
00:50 Gathering reference
01:30 What are Moodboards
02:00 Moodboard examples
02:45 Reference promotes creativity
04:33 PureRef
05:08 Outro
Download PureRef: https://www.pureref.com/
(Special 5 frame guest)
Jeremy Estrellado/Dinusty: https://www.dinustyempire.com/
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