How to Make a Roguelike (The 3 Pillars of Design)

Published: 28 July 2023
on channel: Blurbs
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I believe that there are 3 pillars at the core of designing a roguelike. Base simplicity, world structure, and swelling power, all allow the player to bring meaning and hope into each run of what might otherwise be a difficult and unforgiving game format. In this video I break down those pillars and toss in a few jokes along the way.

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