🔴 Taking Away Items & Meals! (TOTK Randomizer v0.8.1)

Published: 01 January 1970
on channel: Waikuteru
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Stuff can now be taken away from us. Will it make it harder for us? Let's find out!

v0.8.1 Update Notes:

New:
Items and Meals can now be taken away from your inventory. The less you have of those, the lower the chance something will be taken away from you.
QOL: You no longer have to wait for the sound to finish when receiving Armor Pieces, Items and Weapons to be able to close the dialogue, similar to obtaining Meals.

Additions:
The current Randomizer Cycle speed will now be displayed in the textbox you can change the speed at.
Added 2 Random Enemy Spawn groups (Boss Bokoblins, Moblins).
Added 3 Special Goals (Defeat Bubbulfrog, Master Kohga, Phantom Ganon).
Added 30 Goals (30 Defeat Enemies).
???

Changes:
The Randomizer Cycle will now trigger events at random times, instead of a fixed interval.
Replaced the Randomizer Cycle speed options x3.0 and x4.0 with x4.0 and x8.0.
The "Randomizer - Goal Mode" quest will now be removed when the player decides to remove all of their goals after the quest has already been completed.
Slightly reduced the chance to obtain Armor Pieces.
Slightly reduced the chance to obtain Armor Pieces you have a goal for.
Removed the "Game" folder from the root folder of the mod and the LargeDungeonFloorDefaultSettingTable.game__ui__LargeDungeonFloorDefaultSettingTable.bgyml file. An alternative way for implementing what's changed is now being used.
The goals for defeating Chuchus now no longer differ between the Small, Medium and Large versions. When it says "Defeat - X Fire Chuchus", all Fire Chuchu variants will count towards this goal.
Defeating Bubbulfrogs and Master Kohga are now treated as special goals.
Boss Bokoblins now drop more items.

Bugfixes:
Fixed a bug where a "Defeat Enemy" goal was selected but not displayed text-wise.
Fixed a bug where it would show a wrong goal status for some "Complete Shrine" goals.
Fixed a bug where you could not move after being randomly teleported to the Ga-ahisas Shrine.
Fixed a bug where you could not leave from the Colgera bossfight. Even after beating it and returning to Rito Village, you were brought back to the Wind Temple.
Potentially fixed a bug where the Sages would not reliably help the player in Ganondorf's second phase when deciding to skip the Demon King's Army and the Temple bosses.

Optimizations:
Reworked the Randomizer Cycle internally.
General code optimization.
Removed unnecessary code.

#Zelda #TearsOfTheKingdom #DLC #TOTK #BOTW #BreathOfTheWild


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