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Earlier this month at the Smite World Championship, Hi-Rez Studios and Titan Forge Games revealed Smite 2. As the sequel to the much-played god-based MOBA, Smite 2 takes the game over to Unreal Engine 5 alongside a wealth of much-desired upgrades to the game. Smite 2 is still very early in development, but we got to sit down with the developers at Titan Forge Games to talk all about the game, including why Smite 2 is happening now, what gods will be in the roster, and how the developers will help longtime players transition over.
Titan Forge Games General Manager Travis Brown, Advanced Game Designer Daniel “PonPon” Cooper, and Executive Producer Alex Cantatore were on deck to take all of our burning questions about Smite 2. Why are they tackling a sequel now? Mostly because of the opportunities Unreal Engine 5 affords. The first Smite is on Unreal Engine 3 even now. The move opens up an enormous amount of opportunity for the devs to answer to upgrades for the game that the player base has been asking for.
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Watch video SMITE Pro Player Adapting On SMITE 2, What They Want to See, & God Roster Hopes online without registration, duration hours minute second in high quality. This video was added by user Shacknews Interviews 17 January 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 500 once and liked it 13 people.