Creating Custom Static Meshes for UDK - Part 5

Published: 29 January 2013
on channel: Ed
1,394
9

Part 5 of 5 of my tutorial which shows how to make custom static meshes in 3ds max for UDK.

In this video I create the collision of my static mesh and export the model and LODs into ASE format ready for UDK. I then import them into UDK and use the static mesh editor to add the LODs to the static mesh.

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