this is day 3 of my geo nodes for beginners series, and I show you an easy walk cycle or legs animation for creatures and stuff right here in blender geometry nodes.
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Summary: I distribute some points on the ground surface, and then I instance some curves on there, then I select only the starting points of those curves and position them all to an empty's location, then I use simple proximity to trim away the far curves and the geometry proximity node creates the illusion of legs moving when they are just trimming.
Then finally we Just mesh them all!
Watch video Create Walking Characters Procedurally With GEO NODES! online without registration, duration hours minute second in high quality. This video was added by user Cleverpoly 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 3,22 once and liked it 22 people.