In episode 8 of the UE5 game development series, we'll take a look at how shaders and materials work in Unreal Engine 5. We'll show different ways to create materials, including using Quixel Megascans and Mixer, and then walk through building an animated material based on the time and position of pixels in the world.
Previous Videos - • Unreal Engine 5 Game Development
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Unreal Materials Exploring Essential Concepts - https://learn.unrealengine.com/course...
Unreal Materials Master Learning - https://learn.unrealengine.com/course...
Unreal Materials Docs - https://docs.unrealengine.com/en-US/R...
Quixel Megascans and Mixer - https://quixel.com/
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