Adding Multiplayer Support in Unreal Engine 5

Published: 18 December 2021
on channel: Lively Geek
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In episode 15 of the UE5 game development series, we'll start adding multiplayer support. We'll first look at how network players spawn and customize our PlayerStart assignments. We'll then learn how client and server movement replication works, and add a client to server RPC (Remote Procedure Call) so our movement is replicated.

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