VR & Game Dev's Breakdown: Katana Zero - What to Think About when Creating a Retro-Style Game

Published: 01 January 1970
on channel: Quinn Kuslich
1,000
9

This week we are breaking off from the traditional format of looking at games that could be translated into VR and instead of moving towards a completely different style of game. Katana Zero is a title that I came across earlier this year, and I was drawn in by its unique visual style and gameplay feedback loop. What I found was the perfect combination of style, challenge, and story that kept me playing until the credits rolled. I am very excited to announce that we are joined by Granger Freeman Martin, a 3D modeler, Game Designer, and fellow student at Ringling College of Art and Design. He will be talking with us about Pixel art and retro-style games.


Stream Guest Social Links:
Granger Martin:
Portfolio Website - https://www.artstation.com/grangerdanger
Instagram - https://www.instagram.com/granger_art...

Xavier Rodriguez :
Portfolio Website - https://xavierrodriguez.artstation.com/

Joesph Janssen:
Youtube -    / @josephjanssen2696  
Portfolio Website - https://www.artstation.com/josephjanssen

Anthony Randazzo:
Youtube -
   / @therandangler9386  

My Portfolio Website - https://qkuslic1.artstation.com/

If you like what I have done and want to support me, feel free to look at my Patreon -

https://www.patreon.com/QuinnKuslich?...

Follow me on Instagram -   / qk_halliday  

And my Twitter -   / qkuslich  

The Good Stuff, My how long to beat profile -
https://howlongtobeat.com/user?n=QKHa...

#retro #katanazero #gamedesign #podcast #gametalk #videogames


Watch video VR & Game Dev's Breakdown: Katana Zero - What to Think About when Creating a Retro-Style Game online without registration, duration hours minute second in high quality. This video was added by user Quinn Kuslich 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,000 once and liked it 9 people.