#unity #csharp #gamedev #tutorial
Let's see how to use gizmos to create our own tools and improve the debugging/editing of our game data!
For the text version, check out the Medium article:
/ how-to-do-visual-debugging-editing-using-g...
0:00 - Introduction
0:35 - What is tooling?
1:33 - Drawing a few gizmos
6:09 - Making the gizmos dynamic!
7:14 - Better debuggers using handles
9:42 - Debugging a HeroManager class
18:18 - OnDrawGizmosSelected
19:01 - Conclusion & final thoughts
Links in the video:
A more advanced version of the HeroDebugger.cs script: https://github.com/MinaPecheux/UnityT...
Watch video Visual debugging and editing using gizmos [Unity/C# tutorial] online without registration, duration hours minute second in high quality. This video was added by user Mina Pêcheux 05 September 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 4,002 once and liked it 76 people.