ESO: Necrom - Studio Director On Designing A New Chapter, New Class & Community

Published: 01 January 1970
on channel: Shacknews Interviews
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When it comes to creating a new expansion, the team at ZeniMax are keenly aware of the need to keep veteran players engaged while also enticing new players into the fold. “The whole chapter process is really vital to how we retain players and attract new players. In traditional MMOs, expansions are kind of for the veteran players,” Firor says. “Chapters are not only for veteran players but also brand new players.”

Firor goes on to note that in ESO, everyone is kind of the same level and that new players don’t have to play through all of the other content in order to experience Necrom. This ensures players of varying familiarity can play with one another.

Necrom is also introducing a new class in the form of the Arcanist. Part of the challenge of adding a new class is balancing it against what already exists. Firor notes that the team has to ensure that the new class isn’t overpowered, specifically when thinking about the PVP side of the game. Additionally, a new class shouldn’t change the dynamic of PVP too much.

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