Unity Open World #25 - Sync Crouch Blendtree with Speed

Published: 03 March 2020
on channel: Arimac Studios
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In this episode of unity open world tutorial series, I am going to show you how to synchronize the crouching animation and the actual movement speed so that it won't see like the foot of the third person character is sliding on the ground. The foot which placed on the ground remain in place while the character move forward and it will greatly increase the realism and perceived weight of the character.
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