Hi everyone, in continuation of our C++ series, I've made this video explaining how I manage my animation Blueprint through C++.
In this video you'll see:
1) How to Setup an AnimInstance class
2) How to override default Blueprint functions in C++
3) How to update your animations based on C++ definitions
4) How to implement state machines and states within the Editor
Other related videos:
Setup Gameplay Ability System:
• Unreal Engine #03 - Gameplay Ability ...
Directional Dodge/Roll using the Gameplay Ability System:
• Unreal Engine #15 - Directional Dodge...
Watch video Unreal Engine #18 - Configuring animations in C++ with the Animation Instance and Anim Blueprint online without registration, duration hours minute second in high quality. This video was added by user Unreal4Pro 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 8,566 once and liked it 130 people.