Indie Game Devlog #5: Localization, new terrain, and custom editors in Unity

Published: 11 December 2019
on channel: Emma Prats
1,343
99

In this devblog I talk about how I added localization to my video game, and I show you the new icosahedron terrain mesh I made, and some custom editors for Unity.

All my other devlogs are in this playlist:    • Indie Game Devlogs - Emma Prats  
You can follow me on Twitter for more gamedev content:   / _emmaprats  

I'm using the Unity engine to make a narrative resource management game in which you micromanage a handful of aliens into a populous, technologically advanced civilization. It's a space-themed incremental game with a story :)

Thank you so much for sharing my indie gamedev journey with me! Please give me any constructive criticism you have, and tell me which terrain you like the most! :D

Links to the stuff I mentioned in the video:
Localization tutorial:    • Live Training - Localization Tools  
How to create an icosphere mesh: http://blog.andreaskahler.com/2009/06...
Procedural Planets with Unity:    • Procedural Planet Generation  
Spherical hexagonal grids: http://dmccooey.com/polyhedra/DualGeo...


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