In this devblog I talk about how I added localization to my video game, and I show you the new icosahedron terrain mesh I made, and some custom editors for Unity.
All my other devlogs are in this playlist: • Indie Game Devlogs - Emma Prats
You can follow me on Twitter for more gamedev content: / _emmaprats
I'm using the Unity engine to make a narrative resource management game in which you micromanage a handful of aliens into a populous, technologically advanced civilization. It's a space-themed incremental game with a story :)
Thank you so much for sharing my indie gamedev journey with me! Please give me any constructive criticism you have, and tell me which terrain you like the most! :D
Links to the stuff I mentioned in the video:
Localization tutorial: • Live Training - Localization Tools
How to create an icosphere mesh: http://blog.andreaskahler.com/2009/06...
Procedural Planets with Unity: • Procedural Planet Generation
Spherical hexagonal grids: http://dmccooey.com/polyhedra/DualGeo...
Watch video Indie Game Devlog #5: Localization, new terrain, and custom editors in Unity online without registration, duration hours minute second in high quality. This video was added by user Emma Prats 11 December 2019, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,343 once and liked it 99 people.